بررسی نقش بازی ذهنی در جلب توجه و ارتقای کیفیت آموزش مهندسی، به ویژه در دوره‏ های الکترونیکی

نوع مقاله : مقاله علمی - پژوهشی

نویسنده

هیات علمی دانشگاه شهید بهشتی

چکیده
همراه داشتن تمرکز دانشجویان در جلسه کلاسی، به ویژه در دوره‏ های الکترونیکی، اهمیت بسیاری دارد. از سوی دیگر، با توجه به ویژگی‏ های نسل جدید، باید رویکردهای نوینی در کلاس مورد توجه قرار گیرد. در این مقاله، چند راهکار عملی بر پایه بازی‏وارسازی پیشنهاد می ‏شود. این شیوه ‏های پیشنهادی به طور ویژه، در ابتدای جلسه درس، میانه و انتهای کلاس به کار گرفته می ‏شوند. در ابتدای کلاس، برای آماده‏ سازی ذهن دانشجویان، فعالیت ‏هایی با تعامل کامل بین دانشجویان و استاد پیشنهاد می‏ شود. در میانه کلاس، برای رفع خستگی دانشجویان و به عنوان چند دقیقه استراحت، طرح‏هایی معرفی می‏ شود. در انتهای کلاس، فعالیت‏ های گروهی مبتکرانه ‏ای برای جمع ‏بندی بحث کلاس معرفی می‏ شود. در این روش‏ ها سعی شده است که نه تنها بر دانش شناختی دانشجویان، که پایین ‏ترین ضلع در مثلث موفقیت است، تأکید شود بلکه بر تقویت مهارت‏ ها و نگرش‏ های آنان نیز توجه شده است. این شیوه ‏ها در طی چندین نیم‏سال تحصیلی در دانشگاه شهید بهشتی، در چند رشته و مقطع تحصیلی مهندسی متفاوت به کار گرفته شده است. نتایج نظرسنجی این تجربه‏ ها، نشان‏دهنده استقبال و مشارکت خوب دانشجویان و ایجاد فضایی جذاب برای درک بهتر مفاهیم علمی است. شروع با آمادگی ذهن، تعامل استاد و دانشجویان، بروز علاقه ‏ها، نظم ذهنی، یادگیری با سرگرمی، پویایی، مرور و تأکید بر نکات مهم مطالب علمی و کاهش نگرانی از جمله مزایای روش پیشنهادی بر شمرده شده است.

کلیدواژه‌ها

موضوعات

عنوان مقاله English

EXPLORING THE ROLE OF MENTAL GAMES IN CAPTURING ATTENTION AND ENHANCING THE QUALITY OF ENGINEERING EDUCATION, ESPECIALLY IN ONLINE COURSE

نویسنده English

Roghayeh Gavagsaz-Ghoachani
Shahid Beheshti University
چکیده English

Having the students’ focus during classroom sessions, especially in online courses, is of great importance. On the other hand, considering the characteristics of the new generation, innovative approaches should be highlighted in the classroom. This paper proposes several practical solutions based on gamification. These proposed methods are particularly employed at the beginning, middle, and end of the class. At the beginning of the class, activities with full interaction between students and the instructor are suggested to prepare students’ minds. In the middle of the class, brief relaxation activities are introduced to relieve students’ fatigue. At the end of the class, innovative group activities are introduced to summarize the class discussion. These methods aim not only to emphasize cognitive knowledge, which is the lowest side of the success triangle, but also to focus on strengthening students’ skills and attitudes. These approaches have been employed over several semesters at Shahid Beheshti University in various engineering disciplines and academic levels. The survey results of these experiences indicate the positive reception and participation of students and the creation of an engaging atmosphere for better understanding of scientific concepts. Starting with mental preparedness, instructor-student interaction, stimulating interests, mental organization, learning through entertainment, dynamism, review and emphasis on important scientific points, and reducing anxiety are among the benefits of the proposed method.

کلیدواژه‌ها English

Generation z
engineering education
brain warm up
gamification
online course
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